Chimera Commands Index

Usage:
set  keyword

Usage:
( ~set | unset )  keyword

Usage:
set  keyword  value

The following keywords indicate on/off toggles, where set keyword enables the option and ~set keyword or unset keyword disables it:

The following are used for value assignments with set keyword value: Keywords can be truncated to unique strings, and their case does not matter. Where multiple keywords start with the same word, an ambiguous truncation will be interpreted as the simplest keyword (for example, sil will be interpreted as silhouette).

See also: preset, linewidth, lighting, setattr, Effects, tips on preparing images, movie-related commands

set autoColor
Whether to give each newly opened model a different color; same as use new color... in the New Molecules preferences.
See also: modelcolor
set bgColor  color
Sets the background color; color can be none or any color name that specifies a single color. Any transparency in the color will be ignored. Equivalent to background solid.
set depthCue
Whether to use depth-cueing, front-to-back shading of the scene.
set dcColor  color
Sets the depth-cueing color; color can be none or any color name that specifies a single color. Any transparency in the color will be ignored.
set dcStart  start
set dcEnd  end
Set the position of the depth-cueing ramp. Depth-cueing shading increases linearly from start to end, each expressed as a position relative to the front (0.0) and back (1.0) global clipping planes.
set fullscreen
Whether to use fullscreen mode, in which the graphics window fills the entire screen (available in Windows, Linux, and Mac-X11 versions of Chimera).
set independent
Whether to rotate models about their individual centers or a single collective center; set independent changes the center of rotation method to independent while ~set independent changes the center of rotation method to front center.
See the video mini-example. See also: cofr, focus, tile, Rotation
set fieldOfView  angle
Set horizontal field of view in degrees (allowed range 0°< angle <180°).
See also: Camera
set flatTransparency
Whether to make apparent transparency independent of the viewing angle. Otherwise, transparent triangles (forming objects as well as surfaces) will appear more opaque when viewed edged-on than when viewed face-on.
set maxFrameRate  N
Set the maximum frame rate in Chimera to N frames per second (default 60). Although N is the target value, the actual rate may be lower depending on the rendering speed of the computer and the complexity of the scene. The actual frame rate can be reported in the status line using the accelerator rt (command ac rt).
See also: frame rate and movie speed
set projection  mode
Which mode of projection to use: perspective, which makes farther-away objects smaller, or orthographic, which does not.
See also: Camera
set shadows
Whether to show interactive shadows.
set silhouette
Whether to show silhouette edges, outlines that emphasize borders and discontinuities.
set silhouetteColor  color
Sets the color of silhouette edges; color can be none (equivalent to black) or any color name that specifies a single color.
set silhouetteWidth  linewidth
Sets the linewidth of silhouette edges.
set singleLayer
Whether to render only the topmost layer of all transparent items. Showing only the topmost layer rather than all transparent layers simplifies the display and is recommended for de-emphasizing transparent parts.
set subdivision  value
Sets subdivision level, where a higher value increases the apparent smoothness of stick, ball-and-stick, sphere, and ribbon representations by increasing how many planar facets are used to approximate them.
set subdivisionPixels  pixels-per-length
By default, the fineness of faceting of stick, ball-and-stick, sphere, and ribbon representations is adjusted dynamically based on:
  1. the subdivision parameter
  2. the pixel width of the graphics window divided by the width of the view at the front clipping plane
Setting subdivisionPixels substitutes the specified static pixels-per-length for the second value above and suspends dynamic adjustment. This can enhance responsiveness to manual zooming (by precluding further subdivision calculations) and can speed up rendering by avoiding overly fine subdivisions that may occur with large windows and/or highly zoomed-in views. Setting pixels-per-length to zero or a negative value restores the dynamic subdivision behavior, as does ~set subdivisionPixels.