Chimera Commands Index
Usage:
stereo mode
Stereo controls the camera mode
of the graphics window (details...).
The command ~stereo restores mono viewing.
Possible values of mode are listed in bold:
- mono or off, no stereo
(can also be set with the command ~stereo)
- left-eye (equivalents: left, left eye)
- right-eye (equivalents: right, right eye)
- cross-eye (equivalents: cross,
crosseye, cross eye)
- wall-eye (equivalents: wall,
walleye, wall eye)
- red-cyan or anaglyph
- overlapping left-eye and right-eye views in different colors, to be viewed
with "glasses" (often inexpensive cardboard/plastic) with colored filters
- sequential (equivalents: seq, on)
- rapid flickering between left-eye and right-eye views, to be viewed
with special synchronised glasses. Sequential stereo is
not always available.
- reverse sequential
(equivalents: reverse seq, rev seq)
- as above, but with the opposite convention for the two views
- row even (equivalents: row, row interleaved)
- row-interleaved with even rows used for the right-eye view
- row odd
- row-interleaved with odd rows used for the right-eye view
- dome
- angular fisheye of the hemisphere in front of the camera,
with horizontal field of view
locked to 90°
- truncated dome
- same as the dome mode, except with the bottom of the hemisphere cut off
- dti (equivalents: DTI, dti side-by-side,
DTI side-by-side)
See also:
startup option --stereo,
Camera,
the Side View